I liked the music. I did have some issues with identifying what parts on the table were - fortunately, I was able to empty the cauldron before I lost anything useful. I did experience the very Hyrule-Castle esque maze minigame, though there were times where I moved to the next camera view and immediately got caught.
The trial and error is interesting, but I mostly managed to get “no effect” or “Property not revealed”. It’s unclear if incompatible ingredients cause properties not to be revealed or if I need two matching ingredients or such - at least early game.
Played ’til about Night 3.
It would be useful to keep terms consistent - for example, the tutorial uses ‘grind’, but the mortar dialogue uses ‘crush’. Adjusting the text prompt window to be narrower, moveable, resizeable, or scrollable might alleviate some of the constant opening and closing I had to deal with so I could see what i was doing under it. The other useful thing would be to remove or highlight completed ‘quests’ - since I was trying to complete them multiple times.
The art style between the world and the bag/recipe book is definitely distinctly different, but I suspect this is more resolved with experience with the medium and producing handmade assets than any particular design decision.
Thanks for the feedback! I'm still going to be updating the game and posting the files here! If you're interested, come back later and you might like what you see! Thank you so much for the support!
Working on this project with you was a blast! I'm grateful to be part of this wonderful experience, and I've learned so much..... Now I just have to learn how to avoid those guards! ❤
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I liked the music. I did have some issues with identifying what parts on the table were - fortunately, I was able to empty the cauldron before I lost anything useful. I did experience the very Hyrule-Castle esque maze minigame, though there were times where I moved to the next camera view and immediately got caught.
The trial and error is interesting, but I mostly managed to get “no effect” or “Property not revealed”. It’s unclear if incompatible ingredients cause properties not to be revealed or if I need two matching ingredients or such - at least early game.
Played ’til about Night 3.
It would be useful to keep terms consistent - for example, the tutorial uses ‘grind’, but the mortar dialogue uses ‘crush’. Adjusting the text prompt window to be narrower, moveable, resizeable, or scrollable might alleviate some of the constant opening and closing I had to deal with so I could see what i was doing under it. The other useful thing would be to remove or highlight completed ‘quests’ - since I was trying to complete them multiple times.
The art style between the world and the bag/recipe book is definitely distinctly different, but I suspect this is more resolved with experience with the medium and producing handmade assets than any particular design decision.
Thanks for the feedback! I'm still going to be updating the game and posting the files here! If you're interested, come back later and you might like what you see! Thank you so much for the support!
Really loved the atmosphere and the style. I can tell you put a lot of work into it. 🥇
Working on this project with you was a blast! I'm grateful to be part of this wonderful experience, and I've learned so much..... Now I just have to learn how to avoid those guards! ❤